The Winds Vanguard


HP: 150
AC: 18

Saves: Strength 9 and Wisdom +8
Strength: 20 (
Dexterity: 8 (-1)
Constitution: 18 (4)
Intelligence: 8 (-1)
Wisdom:18 (
Charisma: 8 (-1)

Spell Save: 16

Multiattack: Durmund makes 2 spear attacks. +9 to hit 1d8 + 5 piercing + 1d6 Lightning Damage

Wind Shield: Durmund enters a defensive stance gaining resistance to all damage types for 1 turn. When he is attacked while he is in this stance lightning erupts from his shield dealing 1d10 lightning damage damage and the target is knocked back if they fail a strength save.

Chain Lightning: Durmund his next attack sends forth chain lightning. Dealing 6d8 lightning damage to 3 other targets within 30ft of the starting point on a failed dexterity save.

Summon Lightning: Durmund points his spear to the sky summoning a storm. For the next 5 turns he can summon lightning bolts as a bonus action to strike a target area, dealing 3d10 lightning damage on a fail dexterity save or half on a successful one.

Wrath of Ukko: Durmund channels the power of Ukko inside of his spear preparing himself for a charge. On his next turn, he starts to charge and forms a raven made out of lightning around him. Dealing 10d10 lightning damage in a 30ft by 100ft line if they fail a dexterity save.


A strong and faithful guardian of Ukko, Durmund is a shield for his allies and a destructive force for his enemies. Born with a natural affinity to lightning, Durmund decided to join the Stormwalker legions when he was but a young man. When he started his training it was quickly noticed that he had a gift for mounted combat and he got send on a quest to find and tame a griffon. Durmund succeeded in his quest and named his mount Conradine. When the royal war came Durmund was the captain of the winged cavalry division.


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